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DiGA is terminated
Sab, Wednesday, January 17, 2018, 17:24

This homepage is not active anymore since 2010. It is left as a documentation about a certain initiative and approach to preserve games and make them accessible, which still represent a challenge of today and the future.
DiGA e.V. as a legal body is terminated in 2011. If you have any questions, feel free to approach Andreas Lange at the Computer Game Museum in Berlin.

Sab, Friday, January 9, 2009, 13:43

The DiGA "Games Culture Round Table" was established in Berlin in 2003. Each meeting is devoted to a topic related to games culture, usually presented by a "special guest". Our steady supporter is the Berlin-based Computer Game Museum, which have, for example, provided collectibles ever since. Access to the event is open for everyone. DiGA e.V. sends out invitations to the individual events via a mailing list. The participants come from different backgrounds and the event is explicitly interdisciplinary. From our first meeting point at the bootlab in the Ziegelstrasse we moved to the Automatenbar in the Münzstrasse. Our last host was the newthinking store in the Tucholskystrasse. To our hosts we want to say a big Thanx for the great support!

Having noticed that some new initiatives focused on game culture arose in Berlin in the last time, we have decided to pool our resources. Our main partner will be the event series "A MAZE. JUMP'N RUN", which has been organized since 2008 by Michael Liebe and Thorsten S. Wiedemann in the KIM Klub (Brunnenstrasse 10, Berlin-Mitte). Our collaboration with the Computer Game Museum will be continued on that basis. From now on we will organise the events together with Michael und Thorsten; as usual, invitations will be sent out via our mailing list.

DiGA part of nestor - the German Network of expertise in Digital long-term preservation
al, Thursday, February 14, 2008, 9:49

DiGA is part of the SIG "Media" of the nestor project, which is funded by the German Ministery of Education and Research. Its goal is the constitution of a permanent form of organisation for all issues of long-term preservation, as well as the development of national and international agreements and the assignment of tasks. In a public nestor demonstration in Berlin on March 14, Andreas Lange will give an introduction to the archiving and preserving of games.

Game Preservation in the news
Sab, Monday, March 19, 2007, 13:50

The "Spiegel", one of Germanys leading weekly news magazines, has published an article about the preservation of computer and video games, which covers an interview with Andreas Lange as well.

Entertainment Software Part of “Historic and Cultural Heritage of America”
al, Friday, May 5, 2006, 15:25

The Library of Congress recently held a strategy Session on “Preserving Creative America”. The long term preservation of entertainment software is an explicit part of the program. The aim is to set up a network of partners from the public and private sector to ensure the preservation of digital content and artefacts. The background of that initiative is the Entertainment Software National Digital Information Infrastructure and Preservation Program (NDIIPP), which was kicked off in 2000 with a congressional appropriation of $99.8 million.

pong.mythos website launched
al, Wednesday, January 4, 2006, 18:14

We are pleased to announce that the website of the pong.mythos exhibition is now online. The opening of the exhibition will be Feb 10, 2006 im Wuerttemberger Kunstverein in Stuttgart. The current announcement can be read here.

DiGA at the ACMI in Melbourne
Sab, Wednesday, October 12, 2005, 9:52

Andreas Lange is invited by the Australian Center for the Moving Image (ACMI) to talk about the ongoing efforts in the preservation of computer and video games. The event takes place at Fri 14 Oct 2005, 2pm. Parallel to it the ACMI displays the “best of the independent games festival”. This show will run from 12 Oct 2005 – 11 Dec 2005.

DiGA at refresh conference in Banff/ Canada
Sab, Sunday, September 25, 2005, 14:10

DiGA takes part in the refresh conference from Sep. 28. – Oct. 1, 2006 at the Banff New Media Institute. Refresh will discuss for the first time the history of media art within the interdisciplinary and intercultural contexts of the histories of art. It focuses also on computer games as pop and art phenomenon.
Andreas Lange, co-chair of the session “Pop/Mass/Society”, will talk about the preserving of computer games as complex digital artefacts.

DiGA is project partner of PONG.mythos exhibition
Sab, Wednesday, May 25, 2005, 12:31

PONG.mythos will be a major exhibition project about Game Art and the Invention of Video Games. The show is created by the Berlin Computer Game Museum and funded from the German Federal Cultural Foundation. DiGA is responsible for the whole online portion. The exhibition will be shown in Stuttgart (Germany) and Leipzig (Germany) in 2006, and in Bern (Swiss) in 2007.

Read the press release here.

RuneSword II - A new Game in our Archive
al, Wednesday, May 18, 2005, 13:13

We are happy to announce that we are allowed to include another game in our archive. The game is RuneSword II, which was programmed in 2001 for Windows. Our great thanks extends to Crosscut Games, Inc. who allowed the free use of RuneSword II under the liberal MIT License.

© 2018 DiGA e.V.